juggle - juggling man screen saver.
juggle [-display host:display.screen] [-root] [-window] [-mono]
[-install|-noinstall] [-visual visual] [-window-id id] [-pattern pat-
tern] [-tail number] [-real|-no-real] [-describe|-no-describe]
[-balls|-no-balls] [-clubs|-no-clubs] [-torches|-no-torches]
[-knives|-no-knives] [-rings|-no-rings] [-bballs|-no-bballs] [-count
count] [-cycles cycles] [-delay delay] [-ncolors ncolors]
Draws a stick-man juggling various collections of objects.
X11 display to use. Overrides DISPLAY environment variable.
-root Draw on the root window.
Draw on a newly-created X window. This is the default.
-mono Draw in monochrome.
-install | -noinstall
Turn on/off installing colormap.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
Draw on an already existing X window.
Specify juggling pattern in annotated site-swap notation. In
site-swap notation, the "height" of each throw is given. E.g.,
"3" is the height needed to juggle a 3-Cascade. Note that these
sequences need to be chosen carefully, to avoid collisions.
Annotations indicate relative hand movements or tricks:
- Inside throw (default)
+ Outside throw
= Cross Throw
& Cross Catch
x Cross Throw and Catch
Specify juggling pattern in annotated Adam notation. Adam nota-
tion is a little harder to visualize. Each integer n represents
a cyclic permutation of (0...n). The equivalent site-swap value
is determined by calculating how many of the permutations it
takes to get back to the identity. The largest number used is
the same as the number of objects in the pattern. The advantage
of Adam notation is that these sequences do not need to be cho-
sen carefully, since all possible sequences are juggle-able.
Annotations are the same as in site-swap notation.
For example, both of these describe a 3-Shower:
-pattern "+5 1"
-pattern "[+3 1]"
For further examples, see the portfolio list in the source code.
Minimum Trail Length. 0 - 100. Default: 0. Objects may over-
ride this, for example flaming torches always leave a trail.
-real | -no-real
Turn on/off real-time juggling. Deprecated. There should be no
need to turn off real-time juggling, even on slow systems.
Adjust speed using -count above.
-describe | -no-describe
Turn on/off pattern descriptions.
-balls | -no-balls
Turn on/off Balls.
-clubs | -no-clubs
Turn on/off Clubs.
-torches | -no-torches
Turn on/off Flaming Torches.
-knives | -no-knives
Turn on/off Knives.
-rings | -no-rings
Turn on/off Rings.
-bballs | -no-bballs
Turn on/off Bowling Balls.
Speed. 50 - 1000. Default: 200. This determines the expected
time interval between a throw and the next catch, in millisec-
Performance Length. 50 - 1000. Default: 1000. Setting this
smaller will force the juggler to switch patterns (and objects)
Additional delay between frames, in microseconds. Default:
10000. Deprecated. Adjust speed using -count.
Maximum number of colors to use. Default: 32.
to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Copyright © 1996,2000,2002,2004 by Tim Auckland. Permission to use,
copy, modify, distribute, and sell this software and its documentation
for any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
No representations are made about the suitability of this software for
any purpose. It is provided "as is" without express or implied war-
X Version 11 XScreenSaver(1)
Man(1) output converted with