lament - animates the Lament Configuration
lament [-display host:display.screen] [-window] [-root] [-install]
[-visual visual] [-delay microseconds] [-fps] [-texture] [-no-texture]
The lament program draws an animation of a particular puzzle box
repeatedly solving itself.
lament accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Install a private colormap for the window.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
Use texture maps. This is the default.
Do not use texture maps. This is boring and wrong.
Only draw outlines.
How long to pause between frames. Default is 20000, or 0.02
-fps Display a running tally of how many frames per second are being
rendered. In conjunction with -delay 0, this can be a useful
benchmark of your GL performance.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
This hack is glacially slow on machines lacking hardware texture sup-
Occasionally opens doors, admitting theologians of the Order of the
Copyright © 1998 by Jamie Zawinski. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any
purpose is hereby granted without fee, provided that the above copy-
right notice appear in all copies and that both that copyright notice
and this permission notice appear in supporting documentation. No rep-
resentations are made about the suitability of this software for any
purpose. It is provided "as is" without express or implied warranty.
Jamie Zawinski <firstname.lastname@example.org>, 25-Jul-98.
X Version 11 25-Jul-98 XScreenSaver(1)
Man(1) output converted with